package com.kgame5.xtank3d.effect.myemitters {
import kgame5.k3d.core.obj3d.node3d.Node3D;

import com.kgame5.xtank3d.effect.MyEmitter;
import com.kgame5.xtank3d.resource.ResourceManagerX;

/**
 * @author kk
 * 坦克爆炸的时候周围的小圈
 */
public class TankDieBlastWaveEmitter extends MyEmitter{
	public function TankDieBlastWaveEmitter() {
		
		var md_chip:Node3D=ResourceManagerX.getInstance().getTankDieWave();
		//Factory3D.CreateSprite3D("MyMc_TankDieWave");
			
		md_chip.life=15;
		//md_chip.v3d_r.y=MathDG.random(0, 360);
		
		md_g.addChild(md_chip);
	}
}
}